Xián PérezMarketing · Video games
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Independent strategic analysis

Concord

A reason to choose,
before a reason to pay.

In a market of free alternatives, I asked what a player would need to understand and value to choose Concord.

Promotional artwork for Concord
Concord · Firewalk Studios / PlayStation · 2024
My role
Product analysis and strategic proposal
What it shows
Positioning · Value proposition · Messaging
Project type
Independent strategic analysis

The decision I would propose

I would validate the audience, reason to choose and price before investing in communication.

Conceptual comparison from 2024; no original buyer research or collaboration with Sony.
Project details and scope
01 / 04Problem

Interpretive diagnosis and product proposals.

Conceptual proposal · Not implemented

How I would turn the idea into a message.

Who I would address

As a hypothesis: team-shooter players willing to try another experience with their group. This is not a validated segment.

The promise I would test

Rather than justify the price with a content list, make clear which shared experience is worth switching games for.

What would need to be shown

The 5v5 combat, characters and abilities can demonstrate coordination in a match. They do not establish a unique competitive advantage.

Example message · Draft to validate
Your next match starts with your team.

A 5v5 team shooter. Characters with different abilities, so you can find your own way to play together.

CONCORD

An activation I would test

Show a match narrated from a group’s perspective: what each character contributes and why they would play together again. Then test the message with players of the alternatives.

This is a creative exploration for the portfolio, added to the original analysis. It is not a Firewalk or PlayStation campaign and has not been tested with players.

Product reference: official Concord announcement (2024) ↗

How I would test whether it works

What I observed

Concord characters in an official promotional image
Firewalk Studios / PlayStation · 2024 launch context.

ENTRY PRICE · 2024 CONTEXT

Concord

40 €

A proposition whose differentiation and positioning I questioned in the analysis.

Overwatch 2

0 €

Free access

Valorant

0 €

Free access

Apex Legends

0 €

Free access

THE PRODUCT QUESTION

What new value does the player receive?

I compared the reason to choose it against familiar, established alternatives.

My own analysis of the 2024 launch · a conceptual comparison, not a campaign delivered for Sony.

What it means

My interpretation is that competing also means understanding the player's routine. To make them switch, a proposition must explain what they gain compared with what they already play.

That is why I analysed price alongside perceived value: communication can amplify a reason to choose, but it must first be defined.

Case interpretation. This is not buyer research or a causal explanation of commercial performance.

The strategic decision I would have recommended

What does this mean for marketing?

EVIDENCE → RECOMMENDATION

Select a finding to see the decision it informs.

WHAT I OBSERVED

Insufficient differentiation in the diagnosis

The proposition is evaluated against free, familiar and established alternatives.

WHAT I PROPOSE

Define the new value the user receives

Specify a differentiated contribution that supports positioning and price.

Specify the new value the player receives

Interpretive relationship in the case; recommendations are not measured results.

HYPOTHETICAL PROPOSAL · NOT IMPLEMENTED

What I would validate before launch.

This plan extends my Concord analysis. It does not describe completed tests or observed results.

  1. Research the reason to switch

    I would interview players of alternative games to explore motivations, friction and conditions for trying another title.

  2. Test positioning

    I would compare value proposition concepts with defined audiences, measuring understanding, relevance and differentiation.

  3. Explore price and value

    After clarifying the concept, I would test price acceptance and offer alternatives, comparing stated intent with trial behaviour.

  4. Decide against predefined criteria

    I would define go/no-go criteria before collecting data, revising the segment, message or offer if evidence did not support them.

Priorities for this plan

My own estimated impact and difficulty ratings; these are not market measurements.

Reason to choose

Impact: High

Difficulty: Medium

Message testing

Impact: High

Difficulty: Low

Price testing

Impact: High

Difficulty: High

Refine materials

Impact: Medium

Difficulty: Low

Before investing in communications, I propose answering three questions:

  1. Why should they choose this product?
  2. Which alternative does it compete against?
  3. What new value does the player receive?
Open the nine slides ↗
Excerpt from the original case: differentiation and alternatives. Slide 4.
View the remaining slides
Excerpt from the original case: price in a saturated market. Slide 6.
Case recommendations: choice, alternative and new value. Slide 8.

A PIECE OF THE WORK

Price and value: an original slide from the Concord case

One of the nine slides I wrote to analyse the launch.
Why I chose this piece

I place price alongside the player's alternatives. The marketing question is not just what it costs: it is what the person gains by leaving a game they already know.

Next projectValve
↗

Project detail

Original documents in Spanish. CV available in Spanish and English.